Semester 3 - Complete!
My previous post contained my final piece of work (a guide for creating 2D adaptations), meaning that semester 3 - and my entire MA - is finally done and dusted. All my blog posts that were posted after the 13th of May 2022 contain semester 3 work, and are intended to be included in the submission, including this one.
This semester went well! I started it out a little worried about getting everything done but ended up finishing everything in good time and to a standard I'm very happy with. I wanted to post a conclusion of sorts to wrap everything up - here's an excerpt from How to Lose a Dimension that sums up my thoughts on the whole project:
The whole adaptation process was interesting and challenging, encouraging both thoughtful analysis and creative thinking – it also ended up being a lot of fun. For these reasons, I believe that the process is a valuable exercise for anyone with an interest in games design, whether they want to research it, learn about it, or just do it.
Honestly, that whole document serves as a conclusion to my project, as it basically goes over everything I learned throughout the year, in a format geared towards helping others create their own adaptations - I'd recommend reading it for a more detailed conclusion!
I usually end these posts by saying "see you in the next one" but since this will likely be the final post, all I can really say is thank you for reading my blog!
- Adam
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