Subnautica 2D - Complete!
I finally finished my Subnautica 2D adaptation project! Here's an excerpt from my adaptation document where I reflect on the project: I’m happy with the result of this adaptation. As was inevitable, Subnautica had its own unique set of challenges compared to Resident Evil – notably dealing with my idea for the layout of the world, as well as dealing with the fact that the original Subnautica has a freely-controllable first-person perspective. This has a knock-on effect on the world and level design, as well as how certain mechanics work, as the player can’t aim and interact with objects in the same way. However, the 2D perspective meant I had more control over what the players can and can’t see, and it was useful not having to design a world in which the player can look at from every angle as this would have been time consuming; instead, I could focus on implementing gameplay and mechanics etc. As I mentioned earlier, Barry Purves’ talk inspired me to go with making the game a side...
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