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Showing posts from May, 2022

Semester 2 - Complete!

Semester 2 is now done! All my blog posts that were posted after the 7th of January 2022 are intended to be included in the semester 2 submission, including this one. So are the WIP posts, like last time. This semester went decently - completing the Resident Evil adaptation as well as the playable demo was satisfying and received positive reactions, which was encouraging. It also left me feeling as though I had a better grasp in how to approach my subsequent adaptations, and creating the demo helped a lot as it allowed me to see whether my ideas actually worked. Subnautica 2D started out well, but I ended up being held up at several occasions due to needing to focus on my essay, as well as struggling to get UE4 to work exactly how I wanted, specifically with getting scrolling round a cylinder working well. Being an important aspect I put a decent amount of time into trying to get it to work, but as of yet haven't got it working. I'm thinking that I might be able to fake it to g...

WIP: Subnautica 2D Adaptation Document

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Finished Document: Semester 2 Learning Agreement

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Finished Document: Resident Evil 2D Adaptation Document

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Subnautica 2D - Progress and Issues

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 Here's an early update video of my Subnautica 2D project. As of right now I've set up the swimming animation, added the water and made some adjustments to the camera. I've also added a camera zoom feature where eventually you'll be able to make your field of vision larger at the cost of light and added feelings of being a small fish in a very large alien pond. That's the idea anyway! I've also started work on the adaptation document, but it's just in notes form right now. I ended up being a little held up by my semester 2 essay but I'm back to focussing on this project now! My main issue right now with my playable proof of concept is that I wanted to have the player sidescrolling around the sides of what would essentially be a large cylinder. I would have attached the player to a spline, and had that spline go all around the outside of the ocean in a circle. Subnautica is set in the crater of a volcano, so I wanted to give the effect of moving all aroun...