Resident Evil 2D - Complete!
Finally finished my Resident Evil 2D project! Here's an excerpt from my adaptation document where I reflect on the project:
Overall I’m very happy with how this project turned out. It took longer than expected, but I’ll put that down to it being the first project in the series, and I also ended up making the vertical slice, which wasn’t in my original plan. It really made me think about why certain aspects of design are implemented, where I might not have given them too much thought otherwise – the camera angles are a good example. Adapting Resident Evil into Resident Evil 2D was less straightforward than I thought it would be, as there was so much to think about, but I think what I came up with captures the essence of the original in a way that plays to the strengths of a the 2D point and click genre. I’m looking forward to investigating other games that are completely different to Resident Evil, and seeing what must be done to capture their essence in 2D!
For future projects, I’m keen to get into UE4 to start fully visualising the adaptation as soon as possible, as though I feel like creating a demo this time was valuable, I was fairly set in my plan and wanted to create what I’d already settled on (except for where it really didn’t work). That’s not to say that the Resident Evil 2D demo was restricted by what I’d already decided – I was very pleased with how all my ideas ended up working out – just that it could’ve been. It’ll just be interesting to test things out in engine whilst I’m coming up with ideas next time!
The project was definitely a success in my eyes - now I just need to see if the adapting another game prompts as much thought as this one. The next game I'll be creating an adaptation of is Subnautica, an open world survival game where you're stranded in the ocean of an alien planet. I'm a big fan of the game so I'm looking forward to this one!
I'll post an update soon. See you in the next one!
Comments
Post a Comment